Sunday, December 1, 2013

Vinyl, Post-Thanksgiving Update

Now that Thanksgiving is over it's time to cover the last two weeks since I fell behind on blogging again.  Last week was pretty uneventful since it was Thanksgiving, but I did do a complete overhaul on every single menu since we got the new artwork for them.  I think it really helps the game and looks so much better than what we had before.  My second task for the week, which I'm going to get done tomorrow, is to get the new filter object and its particle system in to replace the current one.  It should be relatively straight forward, but since we want a mesh with the particles contained inside of it I'm going to be figuring out how to do things with Unity's particle engine that I haven't done yet.  Should be fun.

The week before last I did a complete overhaul on all of the in-game UI since we got the artwork for that as well and it certainly looks much nicer, although I'm concerned that the power bar has lost a large chunk of its functionality since it's now harder to see in your peripheral vision.  Easy to fix at least, and not a huge concern.  I also started working on the new feature we added to the game that I mentioned last time to allow the player to change the audio effects of the song.  We're calling them Genre Changers and I got the spawning for them all set up so that they're showing up in game.  All that's left is to tie functionality into them once Sherly finishes that up on the audio side.

There's only two weeks left until the end of the semester and I'm starting to wonder if we're going to get all the coding done by that point.  It's looking like we might have a bit of crunching to do during Finals week.

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