Tuesday, December 10, 2013

Vinyl, Pre-EAE Day!

This last week was the final build for Vinyl before we're going to be showing it off at EAE Day.  As such I worked on a bunch of small tasks we needed to get finished off for the demo, along with a more major feature of actually tying leaderboard functionality in since Cody finished the framework for it last week.  Now clicking on the Leaderboard button in the Song Selection screen causes the songs to vanish and most of the buttons as well and the scores for that song scroll upwards.  Additionally, once the player reaches the Stats Screen at the end of a song they find out where they placed and if they're in the top 10 they get the option to submit their score by entering their initials.

On top of that I added in the new artwork for the power meter, added a particle effect for when the player collides with an obstacle, and made it so that the particles on the new star filter stay inside of the star.  I also fixed two bugs: one was an issue with how sorting songs by high score was working, and the other was making it so that the particles that come out of the player while boosting or after hitting a filter come out of the board the player is on as opposed to their back.


Today I worked on another menu overhaul to get the newest version of the artwork into the game.  Everything is looking so much better now.

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