Sunday, November 17, 2013

Vinyl, Information Overload!

This last week my focus was to improve the flow of information to the player.  This happened through two primary means: a new play screen, and a new stats screen.

Play screen:
Instead of the songs being listed on the main menu, they now have their own screen.  This allowed for added information on the songs such as duration, difficulty, and high scores.  Additionally, players can now sort the song list by any of these parameters making it much easier to find and compare songs.


(Note: This is actually the most recent version of the song selection screen.  At the time of writing this blog it was just the inside song buttons and all the other buttons floating in blackness.)

Stats screen:
The stats screen shows up after the player finishes a song and contains the majority of the information dump.  It displays the score the player got not he song in addition to the top 10 online high scores for that song.  It also tells the player what their maximum streak was, how many obstacles they hit, and how many filters they collected.  Finally, it also lets them know how many times they jumped and for how many seconds they used both boosting and scratching.


We also did a bit more designing on Vinyl this week to add in the ability for the player to select the music effect of the filters and the enhancements at the start of the song and at intervals throughout it.  This allows the player a bit more agency in listening to their music while playing the game.

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