Wednesday, March 12, 2014

Vinyl, Wrapping Up

There hasn't been too much to talk about regarding Vinyl over the past few months as we rush towards our publication date.  We've largely been working on fixing bugs and resolving our various messaging issues.  We just got the game up on Steam Greenlight for voting, hopefully it does well enough that we actually get to release there.  That would be incredible.

Bug fixing has been going very well, we're down to the point where we have almost everything resolved and are trying our best to not make any drastic changes that might result in a whole slew of new bugs to fix.  At this point, my primary concern is still messaging as it has been the largest thorn in our side or quite a while now.  The in game UI is essentially finalized, we're just trying to figure out the best location on the screen for the energy bar so that the player can easily see it, without it being in the way of anything.  I have concerns about our loading screen intro video meant to teach the player how to play the game.  It's a vital part of our solution to most of our messaging issues and it's not in the sate I'd like it to be in.  I'm sure it will be our primary focus once we get back from GDC next week.

GDC itself should be quite interesting.  As opposed to last year I'm now looking for a job as opposed to an internship, and hopefully I manage to find something or at least make some connections.  In any event, I'm sure it will be remarkably educational once again.