Thursday, April 11, 2013

Vinyl Update

I worked on Vinyl for the first time in a long while!!!

I updated the static so that on collision it no longer changes your speed or moves you.  Now instead it simply plays an audio effect.  We can make "good" static have a pleasing sound and "bad" static have an annoying sound so that the player has control of collecting or dodging the static depending on what they want to do to their song.  Good and pad are likely bad representations as we can do many various sounds (maybe even player provided?) so that the player can pick and choose which statics to hit.

Additionally I implemented a "filter wall".  Right now it's just a grey wall you can pass through, but it also activates a filter effect on the music.  After hitting the wall the filter will effect the music for 2 seconds before it turns off.  This is actually a pretty awesome new feature as it does some very interesting things with the music.  The echo effect in particular sounds very cool, although it ends up being such an overwhelming about of noise that it gets annoying.  Distortion is also very obvious, but also fairly annoying since it's just static.  high pass and low pass both sound very good though, and the chorus filter is harder to detect, but I think it was actually doing some really awesome things.

Possibly we'll be able to come up with our own filters with help from the PHD music students that can do some really interesting things.

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