Monday, April 8, 2013

Three Week Update

Once again blogging fell off, and this time it was a combination of being slammed for work, traveling all over, and not really all that much happening in Projects class.

The week after Spring Break we split up tasks and talked more about what we want Vinyl to be like.  I showed the group Symphony since I'd bought and played it over Spring break.  It has several features we want to use such as using the user's library, but we all agree that it's pretty much impossible to tell how the song relates to the gameplay.  Especially on harder difficulties you're so focused on staying alive that you pretty much ignore the music completely.  This is something we HAVE to avoid.  Not much work got done this week, likely because it was just break and GDC was the week after.

As mentioned the week after that was GDC so pretty much the entire class was in San Francisco.  It was a very interesting experience, although at least for engineers, there weren't really any internship opportunities, just entry level jobs.  I think it's going to end up being much more useful next year, especially with a more expensive pass that will let me go to the talks.

The week after that our Ubisoft team went to Montreal to present the game.  It was fascinating to see all the other student games and talk with both students and game devs.  Had a really great time, even if we were cramming like crazy right until the end.

Now that the Ubisoft project is all done with we're able to completely focus on Vinyl.  We only have three more weeks until the end of the semester and at this point we don't know if the deadline negotiations have extended the Alpha date.  We have a lot of work to get done, but I'm sure we'll be able to do it.

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