Thursday, February 21, 2013

Vinyl, Prototype Complete!

By the end of Tuesday we managed to complete all our goals for the prototype.  Since last week we modified it so that instead of the static just randomly appearing, they now actually spawn based off the music itself.  One slight problem with this was that before we spawned them far enough away that it was difficult to notice this as well as we'd have liked.  We talked about running two music tracks, one silently that everything spawns off of, and the other delayed slightly so that everything shows up at the right time, but in the end we just spawn everything closer.  It looks great (other then seeing them appear, which really isn't that bad) and it's still possible to dodge everything.  Additionally, Sherly also got the equalizer fully working and it looks great.

We also found a fantastic Unity plug-in for sound manipulation that should allow us to do very awesome things with the game if we get past the first gate.

Today the producers are giving a dry run pitch to Cohort 2 and then Monday night is the big night.  The first gate.  All the prototypes will be pitched and shown to a panel of industry professionals and we'll see which games pass the gate and actually get a shot at being made into a full fledged game.  I think Vinyl stands a very good chance, but I'm still a little nervous.

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