Tuesday, February 5, 2013

Vinyl Progress

Today during class we made a big step forward in getting the game to a playable state.  After struggling with it for a while we finally got the player movement down so that the half-pipe movement feels natural and behaves as it does in other games of the same genre.

With that stumbling block down we're now moving forward at full steam.  We've already added in basic enemy spawns for the player to avoid.  Right now they just spawn down the pipe directly in front of you, but eventually they'll ideally be spawning off of the music.  For the extent of the prototype I imagine we'll just randomize where in front of you they spawn instead of directly ahead.

Today we also met with a music PHD student who seems very interested in our game.  Our goal is that he might be able to help create some music for the game and how to tie it in well.

We've still got a week until the dry run presentation, by then we need to have some form of color in the game, but I think we've got most of the core elements in.  It's already enjoyable to play around with, even if only for a short time.  Once it becomes a little more interactive with collisions it should get a lot better.

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