Monday, October 15, 2012

Seriously Delayed Update (My Bad!)

So obviously it's been ages since I last blogged.  Completely spaced the whole thing for the two weeks before Fall Break.  So since the last post, Jason and I have been working on Kinect Gardening in a pair programming manner which has worked out very well.  We were able to get the Kinect up and working on the very first day, but while it was easy to set up, getting it to work well has proven to be a huge struggle.  In the end, we've given up on trying to get it to work better since all our attempts have failed and it was just sucking up a lot of our time.  Other then that, getting the game logic up and running wasn't too bad.

I also feel that we did a really great job with separating out the code into different classes.  The vast majority of our code is outside of the core Game class.

Today we implemented the basics of the gopher logic.  Gophers will now spawn on an "upgraded" square and if left alone for a length of time will "downgrade" that square.  So for example, if you're currently working on turning all the squares from dirt to tilled, gophers will only appear on tilled dirt and will change it back to regular dirt.  We don't yet have the downgrading functionality in, and the gophers don't disappear on their own.  Not sure if we'll get that in before the final presentation, but the idea is at least given at this point.

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