Thursday, October 18, 2012

Post-Mortem #2

Our post-mortem this time around was trickier than last time since things went so smoothly.  I think two main factors contributed to this ease: Scrum, and pair programming.  Scrum allowed us to stay more in touch with Alice and her with us so everyone knew how much progress had ben made.  Pair programming kept Jason and I on the same page and also allowed us to tear through what we needed to get done resulting in us finish all of our goals and allowing us to work on extra features we initially weren't sure we'd have time to include.  As a result of all this, I feel like we got out a really great prototype and the client seemed to confirm this.  Getting funding on the project seems pretty likely and the group is definitely interested in continuing to work on it, so that's awesome.

We found out that our project next week will be in HTML5....  That's going to be interesting since the last time I wrote HTML was about 10 years ago.  Considering it's still under development it seems like this project is going to be more similar to the first with MOAI, where everyone is going to be learning how to use the language initially.

On Monday we'll get our new clients and find out what type of games we'll be making.  I'm looking forward to it.




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