Thursday, October 17, 2013

Vinyl, Last 3 Weeks

Last week was more of a team building week than progress on the game since we were pretty fragmented and still all over the place.  We've definitely fixed most of the problems, but I feel like there's still a few that need to be addressed.  Hopefully we can take care of those once everyone is back from Fall Break.

Speaking of Fall Break it's been very productive.  This week I've:


  • Implemented the Main Menu, About Screen, "Loading" Screen, Pause Screen, and set up the framework for the Options Menu.
  • Implemented the varying filter effects so that the more in a row you hit the stronger the effect becomes.
  • Changed the way filter spawning works so that you have to work a bit to collect them.
  • Made it so that when you scratch the filters (and particle effect) will be properly tracked.
  • Added a new particle effect for when the player uses the boost.

The menus was easily the most time consuming, but I'm also very proud of them.  Especially the changes I made to the song selection list so that it fits with the theme of the game incredibly nicely (if I do say so myself).

No song selected:

 Song selected:


The rest of the changes were all smaller and just to get things that were already working to work better.  Most of them were new exposure to code I hadn't worked with before though, so that was really nice to learn about how we're doing other aspects of the code.


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