Thursday, March 7, 2013

Two Week Pre-Spring Break Update

Things have been crazy lately what with the Industry Panel, Game Engineering, Game Graphics, AND Ubisoft on top of it all.  Not a good excuse for forgetting to blog, but there it is.

Last week was the panel and the gate decision.  The panel was fascinating.  It was so awesome to hear what people in the industry thought about our games, I learned so much from just listening to them.  I expected a lot of the feedback they gave such as scope issues for Co-Signers or the fact that Rover Rescue isn't an RTS, but there was also a lot of really amazing feedback for each game I'd never even thought of.

Vinyl was incredibly well received, but we also got a lot of great feedback on what we could improve.  Some key points were:

Making the song sound bad when doing poorly is really unique, definitely stick with this.
This game screams for mobile.
Use a controller, not the keyboard.
The speed indicator wasn't easy to see.

One of the best comments we got afterwards during a small play test session was the idea of adding another power up to be able to clear out all the static on screen.  This way if there's a section that's far too hard you'll be okay.  Mostly we just need to get better spawning off of the music.

There was no class on Tuesday, and then on Thursday all we did was learn which games continued on, Vinyl and Co-Signers.

This Tuesday we finalized groups and Vinyl now has 11 people on it.  Today we talked about what engine we want to use, what mechanics we want, our art style, pretty much everything.  It was a good two hours of team discussion and we really solidified our goals of what's going to happen.  On top of that we also checked out AudioSurf as a group to see what it's like.

Unfortunately, we're not positive on what engine we're going to use since Crytek seems to not be an option if we want to publish.  We're also looking at OGRE, but Unity is getting negative comments.  I really don't care which engine we end up using though.

Over Spring Break next week I'm going to look into pulling data out of an mp3 and also playing a bunch of other music games.

Here's a link to the video of our prototype we showed: http://youtu.be/icjEKQDvM-8

No comments:

Post a Comment