Saturday, September 8, 2012

Week 3

So I meant to write up two blogs this week, one on Tuesday and another on Friday, but that obviously fell through.

Part 1:

So on Tuesday our group met in the lab since we didn't have class on Monday.  Jake and I combined our code fairly easily and the end product was a functioning game that, awesomely, was really fun to play!  In addition to this, we continued finishing the game on Wednesday.  I added the energy bar to the top of the screen and tied functionality into it.  With our resource system working, the game only got even more enjoyable.  From here, the final element was our cow bouncing which Jake and I worked on together to get into the game.  It functions a little oddly, but works fine so we called it good for the prototype.  On top of all of this we finally started replacing our placeholder art with Alice's art.  It did SO much for the game, it was really awesome to see the difference it made.

Part 2:

We met again yesterday on Friday to finish everything up for Monday's presentation.  Jake and I polished our final issue, that of the game ending.  Now when the game ends everything on screen freezes instead of continuing to move, which makes it look much nicer.  We also tied in the final art pieces and completed the game.  Unfortunately, due to other meetings we weren't able to finish the final step of tying the game into Sherly's code, which would have resulted in an entirely complete game.  We did get footage of the gameplay though, and AJ is getting his presentation for Monday ready.  Our goal for Wednesday is to have a completely playable game from the title screen for Beehive Cheese to demo (minus sound since that proved too challenging to add).

All in all I'm very happy with our progress.  I never really felt stressed (once we figured out how to get started with MOAI) and we finished on time without the need to cram in a bunch of extra time at the end.  On top of that our game is awesome and something I think I'd actually play on Kongregate (assuming it was actually finished and not just a prototype).

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