Speaking of Fall Break it's been very productive. This week I've:
- Implemented the Main Menu, About Screen, "Loading" Screen, Pause Screen, and set up the framework for the Options Menu.
- Implemented the varying filter effects so that the more in a row you hit the stronger the effect becomes.
- Changed the way filter spawning works so that you have to work a bit to collect them.
- Made it so that when you scratch the filters (and particle effect) will be properly tracked.
- Added a new particle effect for when the player uses the boost.
The menus was easily the most time consuming, but I'm also very proud of them. Especially the changes I made to the song selection list so that it fits with the theme of the game incredibly nicely (if I do say so myself).
No song selected:
Song selected:
The rest of the changes were all smaller and just to get things that were already working to work better. Most of them were new exposure to code I hadn't worked with before though, so that was really nice to learn about how we're doing other aspects of the code.
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